![]() No BGM added, possibly they aren’t licensed with Funkareem yet, so Fatti Sotto wasn’t add yet. Dialogues bubbles are different too, they used some kind of Transparent Space instead Sharp Metal Box. A couple of IGN Gameplay videos have some beta gameplay we never seen before with all differents above. Journal Image is replaced as the “Journal Updated” text. “That’s HIM, he messed Bob up, GET ‘HIM!”Ĭapcom removed a half of the cutscene in the opening. “That’s HIM, he fuc*ked Bob up, GET ‘HIM!” Also, Kyle’s introduction was also different:Īlso, after Handsome Bob sent some gangstas to kill Kyle, they said: Different Loading screen (Which it appeared as Loading text instead the turnable disc)Īt the beginning, Cody did not have a white band in his hand.However, the game had a lot of beta elements such as: A respect system has been added so that your decisions affect how characters in the world react and relate to you. Final Fight: Streetwise is a third-person game that stays true to its beat-’em-up roots but adds light role-playing elements and minigames to the fray as well. When you find that Cody is in trouble, you must roam the streets of Metro City until the mystery is solved. You can play as Kyle, the brother of Cody from the original series. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). As we can read on Wikipedia, Final Fight: Streetwise is a beat-’em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. ![]()
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