![]() You may consult Ophelia's diary at any time for help. Trescott will employ his many technical tools, while Gregor consults an array of scientific documents or parchments written in forgotten languages. Ophelia gathers clues by using her psychic powers. To win the game, you will have to master all of them. If you click thoughtlessly, your character could be confined to a lunatic asylum or even devoured by a horrible creature of darkness! Be warned!Įach Arcane character is endowed with his (her) own skills, abilities and field of expertise. You will learn to rely on your keenness of sight and your deductive abilities. If you run out of time, terrible things may happen! Remain cautious and avoid clicking needlessly. In Arcane's universe, time elapses with each click of the mouse. There are two ways to use objects from the inventory: Sometimes you can simply click on the icon of the object on other occasions you need to drag and drop the icon onto the background or a character to activate the object. When you pick up an object, it appears in the inventory in the bottom left hand corner of the ?ame screen as an icon. You can use the objects whenever nescecary. When picked up by a character, objects will appear in the inventory, located at the bottom of the game screen. Locate items that help solve the mystery. Click the screen to move the character in the chosen direction. Scan the game screenw ith your cursor and audio/visual clues will lead you towards other clues, locations and items to collect in your inventory. Use the Save feature to stop in the middle of the game, and start playing later exactly where you left off.Įxplore each area and location and search for clues that will help you solve the mystery! #ARCANE ONLINE MYSTERY SERIAL EPISODE 2 SERIAL#Silco plans to use Deckard as a human test subject.Arcane Online Mystery Serial -The Stone Circle (Episode 2) Game Instructions Silco's scientist demonstrates a chemical that causes a berserker rage in subjects. In an underwater lab, Deckard is held by Silco's thugs. She shows her places where the bigger kids have had bad days. She tells him she needs a name to make on example of or else Piltover will send an army into the Undercity. Marcus is aggressive but his commander, Grayson, has an arrangement with Vander. He indicates they have enemies here as well as in Piltover.Ĭlaggor talks with Echo (aka Little Man) about the lead that led them to the heist location.Įnforcers arrive and question Benzo and Vander. Vander speaks to Benzo about the fact someone was following the kids when they returned to Zaun. When she goes to show Vi, she overhears Vi and Mylo and misinterprets the conversation. Powder realizes that she still has the blue gemstones. Vander takes Claggor with him to Benzo's. Vander sends the others out so he can talk to Vi alone and remind her that she's the leader and needs to make better choices. He chastises them for taking the risk and the danger they put themselves in. He sees Vi and her crew come in and follows them down to their room. They return to the Undercity where Vander's tending bar. They fight and win, but Powder gets cornered and throws the loot into the river. In Zaun, they get shaken down by a gang of thugs led by Deckard. Enforcers arrive and chase the kids back to Zaun. Powder finds some blue gemstones and in the rush to avoid being caught, one falls and causes an explosion. Years later, Vi leads Mylo, Claggor, and Powder on a heist in Piltover. They find Vander and he drops his gauntlets to carry them to safety. Vi and Powder make their way through a warzone littered with bodies and debris, avoiding the Enforcers. ![]()
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